5/20/2023 0 Comments 3delight vs rendermanHell, I think the first and foremost reason they went and bought Solid Angle was to have Arnold for 3dsmax a reality.īeen shopping around for a new main app - C4D, Modo even Blender at some point. In my part of the world, they're always pushing 3dsmax. And it does a WHOLE lot more than what's 'exposed' with DAZ Studio. ![]() Mostly to see what 3delight can actually do. Took the trial and student version to play with it. 3DL features are available, as with Autodesk's offerings it will take 3rd parties to develop the "easy access" part. It is indeed, are you paying Maya prices for DS plugins? Iray has no built in hair facility, the others that you mention do (and some of those also have LAMH support in the wings, Octane support has been in for some time but getting the OcDS plugin developer to cooperate is a challenge). Not really using Maya at the moment though. The one for Max have support for more renderers - Arion, Octane, etc. Ornatrix if i remember correctly is only supported in Renderman, vray, Arnold, Redshift. I know Shave and Haircut is supported by 3delight, Renderman, Arnold and Vray. ![]() I forget if that's true with Shave/Haircut and Ornatrix. Maya hair is generally supported by all Maya renderers. Just doing *one* in zbrush and trying to render in Iray, vray, and even octane will make machines beg for mercy. Wanna see machines cry for mercy? Create individual strand hairs on several thousand figures and try to render the scene in a PBR. I had to create a whole new method to add "hair" to Iray that doesn't kill machines. Too many folks have forgotten that 3D isn't easy, some argue that it isn't supposed to be. ![]() Some of these things will end up in DS as plugins for general use, other things I may just keep for myself since they're likely too complex to turn into single dialog click-click-boom plugins. Neither is dynamics, nor any of the other things I'm playing with creating. All of those "easy" features were created by advanced users playing with things like the RSL Editor, then their stuff getting bought by Autodesk, Maxon, etc. It's the same in Maya, C4D, and other bigger packages. The more limited parts are really ShaderBuilder, ShaderMixer and the RSL editor (as far as everything needs to be done by hand with it, including all the support scripts). But that is just my opinion.Īs far as I can tell, that's the case, except it isn't EASY.doable, but definitely Advanced User Only type stuff. As one who has pushed the DS 3DL implementation more than most, I can say that there are pieces that can be accessed that are not available in the current DS GUI and IMO are not likely to be now that Iray is the default renderer. If you get down to it, *everything* that 3DL does is supported in DS via the RSL editor pane. ![]() The context of those previous statements were fairly specific but the implications were that the DLL provided with DS was the same as that provided with Maya or the other supported software. However, in the past we've been told by DAZ staff that the 3DL included in DS is not 'limited'. I cannot answer the question on whether the DLL provided with DS has all of the features of the standalone as I have not seen the contract. Whether DS supports specific features is different from "scaled back". Makes rendering anything with indirect lighting and bounce lights 5 to 20 times slower. Plus DAZ Studio does not properly pass parameters to the renderer to allow ray caching. Morgan Kauffman.Ĭheck for a direct link to those references.3DL in studio is loaded from a DLL call and will be constrained by any communications and/or memory sharing between DS and the render process.
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